This is a proof of concept build of an HTML5 engine to perform classical Greek compass and straightedge calculations, as described in this Wikipedia article. In brief, an initial set of points can be created, and then points can be connected by lines, circles can be drawn with one point as center and another as one point in the circumference, and finally the points where circles and/or lines intersect can be added as new points. With those simple rules, angles and line segments can be bisected, and certain regular (equilateral) shapes can be created.
I have created a rudimentary language to describe the adding of points, lines, and circles, and finding their intersections, which I discuss briefly after the demo below. Without further ado, choose a sample "program" to run to bisect an angle or create a regular shape. If you're a fan of Gauss, be sure to check out the heptadecagon.