For the past week I've been dabbling at home with building an old school Fantasy RPG, and I've been enjoying the hell out of it. It isn't playable yet by a longshot, as so far I've only got a combat framework and map scroller functional. For what the first real build of this will look like, think Bard's Tale 2. Think Ultima 4. At least, that's what I'm thinking now, as turning this into Diablo or World of Warcraft is still a long way off.
I got the itch to design a game after toying around with Google's App Engine framework. I wrote a slideshow unwrapper for my wife to use when browsing on Ebay or Etsy, which lets you paste in several URLs with slideshows in them, and builds a single page containing all the images. App Engine's "fetch url" function and the ability to execute arbitrary Java code made that a snap. While learning the App Engine ropes, I found that it can serve an applet, and receive an arbitrary serialized object and store it in Google's "data store".
In other words, you can play a game in an applet, and save the game state to the data store.
The Moth Podcast: The Play’s The Thing
11 hours ago